written 8 May 2025
I've been trying to learn how to make my pygame code not bad. https://gameprogrammingpatterns.com/ by Robert Nystrom is pretty nice.
I've done some learning with that book, particularly being in the middle of a project using state machines. This is making me a bit annoyed with python.
I've been wanting to learn Rust to a non-trival degree for a bit now (because new languages really rewire the brain). SO here are some other state machine stuff (in Rust) that I've poked around and found:
Along with that vibe, Rust and ocaml both have bindings to raylib, a library for coding games. So that's cool I guess.
eepy.